Figma
Figma
Figma is my primary design tool. It is where most of the visual work for Duodode lives: branding systems, interface design, product screens, and iteration on client work. For a designer building across Branding and Digital Product Work, Figma is the default workbench.
What it is
A collaborative design tool that runs in the browser. Vector, components, auto layout, prototyping, and shared files in one place.
How I use it
- Designing Branding systems and product UI
- Building design systems and component libraries for client work
- Prototyping interactions before handing off to code
- Collaborating with clients and teammates in shared files
- Documenting intentional decisions alongside the visuals
Why it fits my workflow
Figma removes friction. No file versioning. No handoff pain. Real-time collaboration. That matches my build and ship instinct: set up, move fast, ship. It is also native to how modern product teams work, which is where Duodode operates.
What it unlocks for me
- Faster iteration on intentional, timeless, consistent systems
- Clean handoff into VS Code and Next.js builds
- A shared visual language with clients without meeting fatigue
- A base layer for motion work in Rive and code-level motion in GSAP or Framer Motion
Related
Duodode · Design Philosophy · Intentional Design · Rive · Interaction Design · Motion Design · VS Code